Functions
CreatePedDialog / Create
Function used to create ped dialog.
exports['sx-ped-dialog']:Create(options, callback)interface PedOptions {
ped_model: string;
ped_name: string;
ped_group?: string;
interaction?: {
useKeyInteractions: boolean;
showLabelOverHead: boolean;
distCanInteract: number; // float
distShowLabel: number; // float
textOverHead?: string;
interactionText?: string;
};
cam: {
enabled: boolean;
offset?: vector3;
fov?: number; // float
pointZOffset?: number; // float
};
pos: {
coords: vector3,
heading: number; // float
};
blip?: {
sprite: number;
color: number;
scale: number; // float
name: string;
shortRange: boolean;
},
animations: {
idleAnim?: {
dict?: string;
name?: string;
scenario?: string;
};
openAnim?: {
dict?: string;
name?: string;
scenario?: string;
// If you don't specify duration animation will be cancelled when player closes menu.
duration?: number; // In miliseconds
};
closeAnim?: {
dict?: string;
name?: string;
scenario?: string;
// Specify duration when to reset back to idle animation
duration: number;
};
};
// Will be explained below
dialog?: (create: Function, close: Function) => void;
}Dialog Function
Function that should be passed to dialog options dialog . You will have two functions to control your dialog flow, create and close.
RemovePedDialog / Remove
dialogId: string
Function used to delete the ped and completely remove everything that was created when adding that ped.
OpenDialogMenu / Open
dialogId: string
Function to trigger dialog menu flow.
CloseMenu / Close
Function to close any open dialog.
Action event
Script also sends client side event when player clicks on the action.
Last updated